Ahrim Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears baggy black pantaloons and a grey scarf. Beneath his clothing is a huge mess of scar tissue. His dark red hair is kept up in a ponytail inside a small hat. His white unseeing eyes seem to look past you.
Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content.
Ideals: Extrovert. Flaws: Disease, Hedonist, Mundane. Bonds: Slave. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Aline Washington, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long black ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her job bores her to no end. She has decided to make it more interesting.
History: Aline was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Dee TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. Her hair is always cut to a buzz. She has brown eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She comes from a rich eastern family. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To share knowledge with the world; and she's looking for her big break
Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Alex Darlington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey small hat and grey clothes. His golden hair is cut short. His violet eyes peer out from beneath his small grey hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He wants to get laid; and to reunite with his old friends
Flaws: Greedy, Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Abad Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple green robe with pastel stripes complete with hood. He has a slight overbite and is overall scrawny. His black hair is matted, messy, and big. His white eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Family, In love. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 15)
Armor Class 10
Hit Points 118 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Orc, Ignan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 1 |
Possessions: 500 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Gold and topaz bottle stopper cork (1700 gp). Jeweled gold crown (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Cora Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Cora lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Cora never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: To unite with her brother.
Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, In love, Family. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 14 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grom Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears white leather gloves, a white jacket, and tight pants and is in decent physical shape. His brown hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Grom lived on a farm with his mother, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Nature, Family. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (150 gp). Aquamarine (700 gp). Amethyst (150 gp). White opal (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
