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Advanced [show]


Zook Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Shepherd does and is in decent physical shape. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast mountains. Zook was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Zook Boondiggles, Male Gnome Warrior 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 18 (+4)12 (+1) 19 (+4)14 (+2)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 60 pp. Jasper (40 gp). Lapis lazuli (14 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Marbas Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his green robe and has his quarterstaff always slung over his shoulder. He wears a top hat to cover his moderate length silver hair. This gold eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Marbas was left his father's suit of armor and trained in its use and care. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Sensitive, Forgetful. Bonds: Nature, Military. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Marbas Sharp, Male Tiefling Wizard 4
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 16 (+3)19 (+4)
Skills History +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp.


Social Check DCs


Vistra Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, brown, dusty cloak. She is muscular with a powerful set of arms. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Vistra embodies much of what other species detest in the Dwarves. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born at the edge of vast desert. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and to unite with her brother

Flaws: Antagonistic. Bonds: Has a crush, Nature, Family, Job. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Vistra Burrowfound, Female Dwarf Expert 4
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)7 (-2) 14 (+2)7 (-2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Agatha Cornish, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Tanner. Her black hair is knotted and matted. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She acts crazy and hedonistic. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Tanner, Agatha learned a great deal about her father's area of expertise. Her first spouse was a Masseuse, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Masseuse they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.

Motivation: She'd like to take her coworkers down a peg; and meet up once more with her childhood friend

Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Family, Adventurer. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Agatha Cornish, Female Human Warrior 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Beiro Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet armored body suit, with a simple grey line shooting up and back down. His chestnut hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his 18th year, his parents were killed by a giants raid, leaving Beiro alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Beiro Trowbridge, Male Half-Elf Druid 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Eye agate (10 gp).


Social Check DCs


Ella Hampton, Female Human [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a green scarf. She has white hair. Her hazel eyes peer out from beneath her small brown hat.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Sold as a small child to a necromancer, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Ella Hampton, Female Human Adept 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He is portly but not overly obese. His rusty crest is unkempt and raggedy. His eyes are likewise gold.

Personality: Overbrimming with self-confidence, Nadarr isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nadarr took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Nadarr Bhenkumbyrznaax, Male Dragonborn Paladin 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled gold crown (4000 gp). Gold and topaz bottle stopper cork (1600 gp). A roughly beaten golden orb (110 gp).


Social Check DCs

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