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NPC Generator

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Advanced [show]


Lance Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet shirt with thin tan vertical stripes and blue pants. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Bellfounder in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Bellfounder soon after.

Motivation: Expand his business.

Ideals: Athletic. Bonds: Attractive, Job, Military, Rich. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Eathalena, Male Half-Elf Druid 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red fur is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Blacksmith like his father before him.

Motivation: To be a Dilettante again.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Pelt Of Claws, Male Tabaxi Wizard 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. Her blonde hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Energy wise she seems alert and responsive.

History: Maynild hails from a village terrorized by dire rats. In her 11th year, her parents were killed by a dire rats raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. She now mingles about in high society.

Motivation: She's looking for her big break; and revenge

Ideals: Gifted, Professionalism. Bonds: Enemies, Rich, Adventurer. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Maynild Birkenhead, Female Human Cleric 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Nicholas Enfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is wearing a long, brown cloak. His white hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Masseuse business at a young age. After coming to the age of reason, Nicholas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A strong sense of loyalty to Halfling people; and further expansion of business

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Job, Enemies. Occupation: Masseuse

Voice: Low range voice

Attributes [hide]

Nicholas Enfield, Male Human Sorcerer 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills History +8, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: 60 pp. Black pearl (300 gp).


Social Check DCs


Qemuel Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: Born to a Roofer, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Qemuel Murder, Male Tiefling Fighter 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Greethen Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green leather gloves, a green jacket, and tight pants. His gold crest is slicked back into a classic pompadour. His eyes are likewise gold. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict, Selfish. Bonds: Attractive, Nature, Adventurer. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Greethen Pfaphnyrennish, Male Dragonborn Barbarian 8
Medium (6'4") Dragonborn, Chaotic Good (CR 8)
Armor Class 10
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gormogord Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Miner business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Optimist. Flaws: Insane, PTSD. Bonds: Rich, Job, Slave. Occupation: Miner

Voice: Stutters

Attributes [hide]

Gormogord Underbough, Male Halfling Fighter 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)6 (-2) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Red spinel (100 gp). Citrine (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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