Alex Langley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes. His white hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 5 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 2 years.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Impeccable. Bonds: Job, Adventurer, Immigrant, Slave. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1000 gp. Tourmaline (70 gp). Amethyst (70 gp). Eye agate (13 gp). Red spinel (70 gp). Deep blue spinel (200 gp). White opal (1400 gp). Azurite (13 gp).
Nemeia Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her hair, while still mostly blue, has prominent grey streaks. Her eyes, though not visible through her cowl, are black.
Personality: She is overprotective of those who hire her services. She feeds upon the attention of others.
History: When she was but 8 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their daughter. She worked as a Weaver, and she later adopted a second daughter.
Motivation: She wants nothing more than to rejoin the army; and an old rival family wants her found
Bonds: Guardian, Attractive, Immigrant, Family, Military. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1100 sp.
Delebean Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His chestnut hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Athletic, Disciplined. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Light steel shield.
Andraste Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She wears a yellow coat over a green low-cut shirt, and a top hat upon her head, and her gloved hand is found clutching a dagger. Her red hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born to a Architect, her father struggled to pay the bills. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Enemies. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp.
Zog Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is braided into rings. His skin is flawless and his hazel eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Bonds: Adventurer, Attractive, Religious, Family, Rich. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 12)
Armor Class 10
Hit Points 52 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Alexandrite (1100 gp). Sardonyx (80 gp). Aquamarine (1100 gp). Blue quartz (5 gp). Sardonyx (80 gp). Freshwater pearl (5 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item.
Decarabia Light, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her deerstalker hat is riddled with cuts and holes. Her gold eyes peer out from beneath her deerstalker black hat.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with poetry.
History: She was born in the south, but her parents moved at a very young age to the west. In her 11th year, her parents were killed by a brigands raid, leaving Decarabia alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and she wants revenge against brigands
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Server
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 700 gp. Smoky quartz (40 gp). Red-brown spinel (140 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Werydd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is silver, silky, and of moderate length. Her eyes are violet and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. When she's not drinking or sleeping the drinks off, she's doing painting.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: Expand her business; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Professionalism, Artistic. Bonds: Attractive. Occupation: Spice Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 38 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 gp.
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Their contribution stands as a beacon of hope for all adventurers!