Skirt Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is wearing colorful clothing, dressed as a Barkeep. Her whole body is exceptionally muscular. She has brown fur. Her copper eyes dart from person to person to random spaces in the air.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She works hard and plays hard.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: An old rival family wants her found; and to reunite with her absent father
Flaws: Mundane, Hedonist. Bonds: Immigrant, Enemies, Nature, Family. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1800 gp. Smoky quartz (70 gp).
Alice Ramsay, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her thin eyebrows rest above her beady gray eyes.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She also hits on women, regardless of circumstances.
History: When she was but 6 years old her parents immigrated from the west. A few years later when the north was not economically sound they moved to her current location. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love; and wants a kiss
Flaws: Ugly. Bonds: Enemies, Has a crush, Immigrant. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Hrathy Pickering, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a pastel scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her black hair. She has a dull look in her brown eyes.
Personality: She is happy with her job as a Architect. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.
History: Born in the west to a Architect, Hrathy learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Architect for the past few years.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. Jet (120 gp). 1 Minor magic item. 1 Minor magic item.
Hubert Charlton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his grey robe and has his sai always slung over his shoulder. His hair is short and white. His blue eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Flaws: Depressed, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Carnelian (70 gp).
Leaf In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red fur. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. Her red fur is heavily combed to the right. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is harsh and unforgiving.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her necromantic abilities were realized during a raid on her village. She now owns her own business.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Military. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dee Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is well dressed, constantly wearing a red suit, brown shirt, and black tie. Her hair is brown and curly. She wears round tiny glasses practically rammed into her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Further she is a bit of a stoner and is frequently out of it.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Dee has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by illithids. Dee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She has a rivalry with the Church that dominates her actions; and she is content
Flaws: Mundane, Addict, Disease. Bonds: Enemies, Religious. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Great In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a glaive on his belt. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a small hat to cover his moderate length white fur. This yellow eyed northerner is not easily forgotten.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Great was born the youngest of three triplets. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his son.
Ideals: Fighting. Bonds: Rich, Attractive, Criminal record, Family. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).
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