Theobald Atherton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish brown hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.
History: Theobald hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his mother before him.
Motivation: To be a Roofer again; and many giants want him driven away
Ideals: Persistence, Justice. Bonds: Rich, Enemies, Job. Occupation: Cartwright
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Right-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright brown suits and hats, and sports empty pouches on his belt. His beige fur is heavily combed to the right. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: To settle down with his crush; and he has comitted a past crime that haunts him to this day
Flaws: Ugly. Bonds: Rich, Religious, Criminal record, Has a crush. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 5 (-3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Azaki Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points -2 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Rock crystal (70 gp). Aquamarine (200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and he perpetually has his sword ready. His black hair has been sun bleached extensively. His half smiles and violet eyes are beguiling and draw you in.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sword and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Bonds: Attractive, Nature, Mentor. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
Maiathah Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. Her brown hair is cut short with large spiked bangs in the front. Her violet eyes are slightly larger than normal.
Personality: She never swears and excessively uses polite adverbs when speaking. She is an amazing painter.
History: Maiathah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Cursed with unlife at a very young age, Maiathah has worked very hard to control her curse. Since then, she has sought to make the best of life.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 10 (+0) | 15 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (50 gp). Jade (50 gp).
Solomon Stansfield, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear brown tank tops with pastel pants. He is tall, broad shouldered and powerfully built. He has wavy auburn hair. He has gleaming, smiling amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.
History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Artistic. Flaws: Selfish. Bonds: Poor, Family. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 12000 sp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Gilthur Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a brown wide-brimmed hat and brown clothes. His hair is short and chestnut. His blue unseeing eyes seem to look past you.
Personality: Gilthur hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Animals are drawn to him, and he is able to talk to them.
History: The child of a Herbalist, who enjoyed hunting, Gilthur was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Gilthur has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wishes to resurrect an old love
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Nature, In love, Debt. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 56 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 20 (+5) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 2000 sp.
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