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NPC Generator

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Advanced [show]


Aust Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair has been sun bleached extensively. His green eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Flaws: Disease. Bonds: Criminal record, Mentor. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Aust Meliamne, Male Half-Elf Rogue 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 17 (+3)13 (+1) 14 (+2)5 (-3)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a faded coat and loose pants complete with wide-brimmed hat. Her silver hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She married young, but lost her spouse to orcs. She ran away from her former home and has been making her living as a Slave Trader for the past few years.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Caramip Ironhide, Female Gnome Fighter 6
Small (3'0") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 11 (+0)5 (-3)
Skills Deception +0, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aldous Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His hair is brown and curly. His blue eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Aldous was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants to meet his childhood hero; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: PTSD, Greedy. Bonds: Attractive, Job, Adventurer. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Firahel, Male Half-Elf Warlock 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills History +4, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 500 gp.


Social Check DCs


Aerdeth Othronus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Ugly, Disease, Insane. Bonds: Immigrant. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Aerdeth Othronus, Male Elf Paladin 13
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 93 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. Onyx (70 gp). Blue quartz (14 gp). Amethyst (130 gp). Deep blue spinel (200 gp). Moonstone (70 gp). Moss agate (14 gp). Rock crystal (70 gp). Eye agate (14 gp). Rhodochrosite (14 gp). Brown diamond (5000 gp). White opal (1100 gp). Deep green spinel (130 gp). 1 Medium magic item.


Social Check DCs


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear black tank tops with pastel pants. His crest is silver, silky, and of moderate length. His eyes are gold.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zedaar is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Justice, Fighting. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Barbarian 2
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shax Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her glaive. She has a moderate pudge and is not very fit. Her dark red hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Shax was born the youngest of three triplets. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Meet up once more with her childhood friend.

Ideals: Optimist, Gifted. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Shax Guilt, Female Tiefling Adept 7
Medium (5'0") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp.


Social Check DCs


Jo Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket, and carries morningstars. Her white hair is cut jaggedly and amateurishly. Her eyes are gray and beady.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Jo Wildcloak, Female Halfling Warlock 13
Small (3'0") Halfling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 12 (+1)7 (-2) 10 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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