Nimble Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has styled her brown fur well, parting it to the right. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A powerful necromancer made her what she is. After coming to the age of reason, Nimble took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Philantrophist, Gifted. Bonds: Poor, Guardian, Mentor, Has a crush. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 50 pp. Gold and topaz bottle stopper cork (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (130 gp).
Ozyman Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He struck the Mason job and began his own company from there.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Job. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 25 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dariff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this southern woman wears a grey coat over a white low-cut shirt, and a wide-brimmed hat upon her head. Her red hair is heavily combed to the left. Her amber eyes peer out from beneath her wide-brimmed grey hat.
Personality: She is very quiet and rarely speaks above a whisper. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. During her travels, Dariff and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dariff discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Dariff fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Half-Plate.
Melech Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: 6'9" and muscular, this southern man wears an entirely black suit with grey socks and a vest with buckled shoes. He keeps his brown hair in a pixie cut. His eyes are gold and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Optimist. Bonds: Adventurer, Military, Nature. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 cp.
Valorean Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his long gold crest kept up in a rat tail. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the west, but his parents moved at a very young age to the south. Valorean was born on a far western plains where he grew up under the tutelage of his mother, an expert Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and expand his business
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 53 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 2000 gp. Jasper (30 gp). Rose (30 gp). Pink pearl (160 gp). Jasper (30 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Citrine (30 gp). Obsidian (9 gp). Moss agate (9 gp). Azurite (9 gp). Citrine (30 gp). Golden pearl (160 gp).
Meena Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, typically a more casual-formal manner. With wild golden hair. Her eyes are a pleasant amber.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with a lost civilization.
History: A powerful wizard made her what she is. Cursed with unlife at a very young age, Meena has worked very hard to control her curse. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Antrara Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has styled her green crest well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Server, but she was a colossal failure. She struck the Locksmith job and began her own company from there.
Motivation: She is content.
Flaws: Insane, Mundane. Bonds: Job, Enemies. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amethyst (160 gp).
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