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NPC Generator

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Advanced [show]


Leshanna Horineth, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear blue tank tops with black skirt. Her blonde hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Crown-heir but believes her peers are too gung-ho.

History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end; and she seems to be bored by most things

Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Immigrant, Has a crush. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Leshanna Horineth, Female Elf Fighter 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Whurbin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his long white hair kept up in a rat tail. His amber eyes peer out from beneath his top brown hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Carpenter business at a young age. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Justice, Entrepeneur. Bonds: Attractive, Slave, Job. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Whurbin Morigak, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 94 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Gold dragon comb with red garnet eye (300 gp). An abacus with copper, silver and gold markers (60 gp).


Social Check DCs


Trail Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His long yellow fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Gifted, Artistic, Impeccable. Bonds: Guardian, Adventurer. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Trail Of Ivory, Male Tabaxi Cleric 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 13 (+1)19 (+4)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Nalral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is thinning but still full. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nalral was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nalral Rumnaheim, Male Dwarf Warlock 4
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 40 pp.


Social Check DCs


Quick Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her red fur is lengthy. She has amber eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Quick was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Quick's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Quick Candle, Female Tabaxi Monk 4
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. His eyes are hazel and beady.

Personality: Bucklal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Extrovert, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bucklal TellPenny, Male Halfling Warrior 16
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 95 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 9000 gp. Banded agate (6 gp). Banded agate (6 gp). Emerald (700 gp). Zircon (80 gp). Hematite (6 gp). Banded agate (6 gp). Azurite (6 gp). Malachite (6 gp). Aquamarine (1500 gp). Moss agate (6 gp). Red spinel (160 gp). Zircon (80 gp). Onyx (80 gp). Banded agate (6 gp). Violet garnet (1500 gp). Tiger eye turquoise (6 gp). Violet garnet (1500 gp). Red garnet (160 gp). Freshwater pearl (6 gp). Black pearl (1500 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Medrash Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears baggy green pantaloons and a tan scarf. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His bronze crest is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Medrash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Medrash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Medrash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Medrash managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Impeccable, Joker. Bonds: Rich, Mentor, Criminal record. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Medrash Delmirev, Male Dragonborn Rogue 4
Medium (6'6") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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