Gillyd Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses well, typically a more casual-formal manner. She wears a wide-brimmed hat to cover her moderate length red hair. Her amber eyes peer out from beneath her wide-brimmed grey hat.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has built up a small fortune and can afford her own way.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Racist. Bonds: Attractive, Nature, Rich. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp. 1 Half-Plate.
Vilberg Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His hair is silver and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Philantrophist, Entrepeneur. Bonds: Rich, Attractive. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 50 gp. 1 Masterwork Common Melee.
Tricking Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized amber on her left hand. Her fur is white, silky, and of moderate length. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Rich, Attractive, Religious. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp.
Arannis Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.
History: He comes from a rich eastern family. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Rich, Nature. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: Zircon (60 gp). Aquamarine (300 gp). Black pearl (300 gp). Banded agate (8 gp). Blue star sapphire (500 gp). Hematite (8 gp). Aquamarine (300 gp). Rhodochrosite (8 gp). Violet garnet (300 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.
Georgina Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She is typically in her Mayor uniform. Her hair is always cut to a buzz. Her eyes are brown and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She enjoys reading and quiet.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gifted student she started as a Map Maker, but she got bored and became a Mayor. She ran away from her former home and has been making her living as a Mayor for the past few years.
Motivation: Wants to open a new tavern; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp.
Oppah Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her green eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of eastern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Optimist. Bonds: Rich, Military, Immigrant. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 82 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.
Damakos Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His white hair is long and unkept. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Logical. Flaws: Ugly, Mundane, Disease, Antagonistic. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
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