Kilia Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. Her hair is chestnut and curly. Her eyes, though not visible through her cowl, are gray.
Personality: Kilia is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kilia took refuge in the old dungeon and found the beat up shield and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Philantrophist. Flaws: Depressed, Secretive. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Disguise kit.
Darrak Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Armorer like his father before him.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Greedy. Bonds: Slave, Military, Mentor, Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 170 gp. 1 Half-Plate.
Naal Firahel, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn, silky, and of moderate length. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Ideals: Athletic, Logical. Bonds: Rich, Attractive, Guardian. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Merla Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, white cloak. Her silver hair is wavy and long. She wears a mask on her face.
Personality: She dislikes all the random violence that takes place in the east. She is afraid of women and trembles around them
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merla took refuge in the old dungeon and found the beat up shield and armor she uses now. She ran away from her former home and has been making her living as a Cartwright for the past few years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Pacifist. Flaws: Shy. Bonds: Immigrant, Nature, Job, Criminal record. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. Red-brown spinel (50 gp).
Jarana Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.
Personality: This woman loves singing and to teach people singing more than just about anything. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Bricklayer business at a young age. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Undercommon, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 120 gp.
Ermina Blakely, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, grey cloak. She keeps her long brown hair kept up in a rat tail. Her violet eyes are slightly larger than normal.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She feeds upon the attention of others.
History: She was raised in a mountains tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: She is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Artistic. Bonds: Immigrant, Attractive, Nature, Job, Criminal record. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Sweet Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a brown armored body suit, with a simple white line shooting up and back down. His fur is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He got into the Slave Trader business at a young age. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Joker. Flaws: Selfish. Bonds: Job, Poor. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 800 sp. 2 Antitoxin.
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