Ermina Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dark leathers with embroidery. Her auburn hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ermina lived on a farm with her father, near the main road leading to a nearby town. Through the years after Ermina was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ermina's father didn't care for her much, and the feeling was mutual. She has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. She hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with her absent father; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Has a crush, Job. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Rhodochrosite (15 gp). Moonstone (80 gp).
Quilla Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and she perpetually has her morningstar ready. Her hair is always cut to a buzz. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She has a massive crush on the younger sibling of the Carpenter who has hired her part-time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sold as a small child to a wizard, Quilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Entrepeneur. Bonds: Has a crush, Mentor, Criminal record, Job. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Dwarven, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Hematite (5 gp). Smoky quartz (60 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.
Cloak Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red fur. His copper eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with poetry.
History: He served in the navy to pay for his family's outstanding loans. When Cloak reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and to protect his home
Ideals: Passionate, Artistic. Bonds: Military, Guardian, Adventurer. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 7 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chay High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white coat over a brown low-cut shirt, and a broad hat upon his head, and a wedding ring on his left hand. His hair is golden, silky, and of moderate length. His eyes are a pleasant blue.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Chay took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels kind of lost in life; and wishes to resurrect an old love
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: In love, Attractive. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 69 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 1000 pp. Black velvet mask with numerous citrines (140 gp). Jeweled anklet (2000 gp). Gold music box (2000 gp). Silver chalice with lapis lazuli gems (140 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (4000 gp). Solid gold idol (200 gp). Gold music box (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Old masterpiece painting (1800 gp). Silver chalice with lapis lazuli gems (140 gp).
Baz Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He has gleaming, smiling blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his father was called into army service. He was taken from his home at a very young age. After a long history of fighting, Baz and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Slave, Military. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 110 pp. Amber (100 gp).
Sun In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the west. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a Detective, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Job. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears professional attire. His left hand appears badly burned and disfigured. He has wavy silver crest. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small desert village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
