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NPC Generator

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Advanced [show]


Jak Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather, and he perpetually has his trident ready. He wears his black hair up. His eyes are likewise green. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Beggar, Jak learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Job. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Jak Thorngage, Male Halfling Bard 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 110 gp.


Social Check DCs


Morana Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear ponchos typically of a light grey in addition to tight pants. Her long white hair reaches down to her waist. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.

History: Morana hails from a village terrorized by gnolls. Her druidic abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants revenge against gnolls; and to unite with her brother

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Enemies, Family. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Morana Goblinbane, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 6 (-2)11 (+0)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp.


Social Check DCs


Silaqui LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tattered old clothes. She wears a wide-brimmed hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village she learned the ways of the warrior from her mother. Silaqui was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Knight. She used her abilities to trick people and travel the world for free.

Motivation: Many gnolls want her driven away.

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Criminal record, Immigrant. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Silaqui LaHood, Female Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)16 (+3) 17 (+3)9 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Aquan, Terran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 4000 sp. Citrine (50 gp). Rock crystal (50 gp). Banded agate (15 gp).


Social Check DCs


Thorin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, In love. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Thorin Goldfinder, Male Dwarf Adept 3
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Sardonyx (40 gp).


Social Check DCs


Amûg Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: Amûg lived on a farm with his father, near the main road leading to a nearby town. Through the years after Amûg was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Amûg's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Amûg Addington, Male Half-Orc Monk 13
Medium (6'5") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: Jade (140 gp). Red spinel (140 gp). Clear bright green emerald (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Graeme, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy brown dress. Her hair is always cut to a buzz. Her gray eyes dart from person to person.

Personality: She never swears and excessively uses polite adverbs when speaking. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: Find a way to reverse the transformation of her brother; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Family, Mentor. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Egelina Graeme, Female Human Warlock 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Lamlis Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. His skin is also unnaturally pale. With bright blonde hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Roofer in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Seamstress, but he was a colossal failure. He has achieved small success as a Roofer.

Motivation: To be a Seamstress again; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lamlis Tealeaf, Male Half-Elf Bard 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. 4 Acid flasks.


Social Check DCs

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