Caelynn Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears tight fitting clothing which further accentuates her frame. She has styled her brown hair well, parting it to the left. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a ruthless business woman, a trait she acquired from her father.
History: Born to a pair of adventurers, Caelynn grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She used her abilities to travel the world and help people.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and retire the richest woman in the north
Ideals: Fighting, Entrepeneur, Philantrophist. Bonds: Attractive, Adventurer, Enemies. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. Rhodochrosite (14 gp). Coral (110 gp). Deep blue spinel (500 gp). Sardonyx (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dûsh Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses in black turtlenecks beneath a brown coat with white slacks. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Dûsh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a wizard, Dûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Insane, Addict. Bonds: Mentor. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1200 sp.
Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has dyed his greying silver crest a little too much giving a sharp silver color. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the south. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Shy. Bonds: Attractive, In love, Poor, Nature. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Ea Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears professional attire. She keeps her brown hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a hateful person. She taunts others and blames them for her problems. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to end her boredom
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Poor. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 45000 sp. 1 Minor magic item.
Williamina Wallace, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She is generally well dressed albeit a few years behind the times, and her gloved hand is found clutching a pickaxe. Her auburn hair is wavy and long. She has several tiny ruby earrings on each ear.
Personality: She exudes charisma. She is a tour de force of persuasion. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Agnes Ansley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a grey shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her red hair is knotted and matted. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and further expansion of business
Ideals: Justice, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp.
Vola Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a white poncho over her likewise colored trousers and shirt. She has wavy chestnut hair. Her eyes, though not visible through her cowl, are brown.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Doctor business.
History: Vola was born in the south. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the south, certain she would find work there.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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