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NPC Generator

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Advanced [show]


Juliana Wentworth, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Halfling culture. She would rather hide behind her crafts than deal with other people.

History: She was born blind and as such lacked many opportunities for work. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Artistic. Flaws: Racist, Shy, Disease. Bonds: Attractive. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Juliana Wentworth, Female Human Paladin 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp.


Social Check DCs


Shamil Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and tends to wear a large blue jacket. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has a dull look in her violet eyes.

Personality: Calm and collected, she is a well trained Painter. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. She hasn't told them the truth, but wants to settle down with them.

Motivation: A deep hatred of goblins; and expand her business

Ideals: Athletic. Bonds: Job, Family, Nature, Has a crush, Enemies. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Shamil Pingun, Female Gnome Sorcerer 7
Small (3'4") Gnome, Lawful Good (CR 7)
Armor Class 14
Hit Points 45 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 100000 cp. Moonstone (60 gp). Chalcedony (60 gp). Lapis lazuli (15 gp).


Social Check DCs


Uthemar Berevan, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple tan robe with red stripes complete with hood, marred by chocolates. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he is unsatisfied with his job

Flaws: Ugly, Shy, Mundane. Bonds: Rich, Job. Occupation: Roofer

Voice: French accent

Attributes [hide]

Uthemar Berevan, Male Elf Paladin 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Hubert Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His long blonde hair reaches down to his waist. He has gray eyes and a violet hat with a blue feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Hubert Arnuanna, Male Half-Elf Paladin 6
Medium (5'6") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)5 (-3) 12 (+1)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp. Aquamarine (300 gp).


Social Check DCs


Sun In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her beige fur to look like a famous performer. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.

History: Born in the south to a Adventurer, Sun learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: Many dire rats want her driven away; and someone believes her a fraud

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job, Enemies. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Sun In the Wind, Female Tabaxi Expert 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 6 (-2)12 (+1)
Skills Acrobatics +6, History +6
Senses Passive Perception 8
Languages Common, Terran, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: Just what you see.


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy white hair. His brown eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Logical. Flaws: Insane. Bonds: Rich, Military, Family. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Arnold Blankley, Male Human Ranger 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp. Star rose quartz (40 gp). Iolite (40 gp). Lapis lazuli (14 gp). Jasper (40 gp). Smoky quartz (40 gp). Tiger eye turquoise (14 gp). Violet garnet (1100 gp). Rhodochrosite (14 gp).


Social Check DCs


Dworic Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Hunter, his father struggled to pay the bills. Dworic was born on a far northern island where he grew up under the tutelage of his father, an expert Actor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Dworic Dankil, Male Dwarf Warlock 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 gp.


Social Check DCs

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