Irann Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is wearing the road beaten gear of a warrior. She has wavy red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with her god.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Religious. Occupation: Bounty Hunter
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp.
Cecily Clapham, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a brown costume with the symbols of the four houses of cards on her torso. She keeps her golden hair in a flapper bob. Her violet eyes dart from person to person to random spaces in the air.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 70 gp.
Koth Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has styled his white hair well, parting it to the right. His violet unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. During his travels, Koth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Mentor, Job, Rich. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Layabout uniform. Her fur is lavender, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.
History: Three hails from a village terrorized by drow. Through the years after Three was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Three's father didn't care for her much, and the feeling was mutual. She tends to her Layabout job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Gardener uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job, Nature. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 120 gp. Banded agate (11 gp).
Baern Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and expand his business
Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
Eggren Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears a custom-built plate barding that's adorned with green lining and desert motifs. Her left leg appears badly burned and disfigured. Her white crest is knotted and matted. She wears crescent spectacles with a black brim.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She never wears the same outfit twice, unless she absolutely has to.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her dancing dream.
Motivation: Further expansion of business.
Ideals: Persistence, Artistic, Gifted. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 14)
Armor Class 12
Hit Points 117 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Tourmaline (160 gp). Onyx (60 gp). Blue star sapphire (1300 gp). Jet (160 gp). Coral (160 gp). Alexandrite (1000 gp). Brown-green garnet (160 gp). Azurite (7 gp). White pearl (160 gp). Star rose quartz (60 gp). Carnelian (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!