Drifting Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tight fitting pastel shirt and pants. She keeps her red fur in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: Drifting wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She also has developed a complete distrust of the Carter profession.
History: She was born into a rich family. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: Balancing her hectic life and new Ploughman responsibilities is difficult; and to reunite with her old friends
Ideals: Disciplined. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Rock crystal (30 gp). Aquamarine (1000 gp). Lapis lazuli (14 gp). Iolite (30 gp).
Thradal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is cut short. His half smiles and violet eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Laborer. Thradal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Laborer job and began his own company from there.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and wants to open a new tavern
Flaws: Hedonist. Bonds: Poor, Attractive, Job. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Deep blue spinel (200 gp). Moonstone (20 gp). Star rose quartz (20 gp).
Great In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a brown collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her fur, while still mostly red, has prominent grey streaks. She wears an eyepatch.
Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Great lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Family. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Bloodstone (80 gp). Jasper (80 gp). Tourmaline (100 gp).
Reirak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is red and curly. His green eyes peer out from beneath his Stetson brown hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and to prove his worth to the world
Flaws: Ugly, Selfish, Impulsive. Bonds: Poor. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 69 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 100 pp. Golden yellow topaz (200 gp).
Vassago Still, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his silver hair in a pixie cut. His gold unseeing eyes seem to look past you.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and a strong sense of loyalty to tiefling people
Flaws: Disease, Racist, Antagonistic, Insomniac. Bonds: Rich. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 4 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 5 (-3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
Stacee Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman typically wears red cloth garments or leather armor. Her clothes are grease stained in places. She has done her best to style her black hair to look like a famous performer. Her eyes are likewise hazel.
Personality: She is business-like. She takes instructions and follows them to the letter. She feeds upon the attention of others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Solomon Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has done his best to style his red hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Flaws: Emotional, Impulsive. Bonds: Rich, Attractive, Religious. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Hematite (10 gp). Blue quartz (10 gp). Brown-green garnet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!