Mord Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black costume with the symbols of his god on his torso. His head has been shaved. He has blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: He was born in the north, but his parents moved at a very young age to the west. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He then took over the family business and is one of the better Layabout for hire.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 57 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Old masterpiece painting (1900 gp). 1 Minor magic item.
Beast Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his red fur to look like a famous performer. This copper eyed easterner is not easily forgotten.
Personality: Beast hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Artistic. Bonds: Poor, Attractive, Family, Slave. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
Darrak Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Fisher, who enjoyed hunting, Darrak was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp.
Thomas Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear grey clothing when he does not wear armor. His golden hair is singed and shortened. This amber eyed southerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Healer
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Sarah Cotton, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she dresses in collared shirts and wears a proper scarf over her head, and is pretty ugly. She has slicked back golden hair. She has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Sarah embodies much of what other species detest in the Humans. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Dilettante, Sarah learned a great deal about her father's area of expertise. A gifted student she started as a Jeweler, but she got bored and became a Dilettante. She struck the Dilettante job and began her own company from there.
Motivation: Expand her business; and she is greedy
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gimurt took refuge in the large cave and found the beat up shield and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Fearful. Bonds: Poor, Immigrant, Attractive, Adventurer, Nature. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 79 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp.
Srorthen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His crest, while still mostly scarlet, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Srorthen took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Bonds: Attractive, Rich, Religious. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 15)
Armor Class 13
Hit Points 118 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 2000 gp. Jade (50 gp). Malachite (10 gp). Bloodstone (80 gp). Chalcedony (80 gp). Aquamarine (1000 gp). Blue star sapphire (1300 gp). Pink pearl (50 gp). Silver pearl (50 gp). Jade (50 gp). Malachite (10 gp). Alexandrite (1000 gp). Blue star sapphire (1300 gp). Golden yellow topaz (1000 gp). Blue sapphire (1300 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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