Vanuath Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Ekemon Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with yellow pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.
History: Ekemon was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and to prove his worth to the world
Ideals: Persistence. Flaws: Impulsive, Shy. Bonds: Attractive. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item.
Elegant Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel small hat and pastel clothes, and carries crossbows. Her white fur is heavily combed to the left. She has hazel eyes.
Personality: She speaks before she thinks and is too direct. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the north, but her parents moved at a very young age to the west. Her mother was a soldier and died while she was still young. Elegant was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Assassin for hire.
Motivation: She has money and likes to spend it; and expand her business
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Immigrant, Military, Rich. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Ilde Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tattered old clothes. She keeps her white hair in a flapper bob. Her face is scarred and worn.
Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She cannot resist a sob story and will often dote over anyone who has one.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She would like to get married and retire.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Military, Rich. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 37 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 19 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Halfling, Sylvan, Celestial
Attacks Melee +1 / 3d6-3, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2000 gp. Black star sapphire (900 gp). Moonstone (50 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.
Kriv Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly longbows and halberds. His crest is rusty, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and he has money and likes to spend it
Ideals: Optimist. Bonds: Criminal record, Attractive, Military, Rich, Family. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 132 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 5 (-3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: Coral (90 gp). Citrine (50 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Blue quartz (9 gp). Deep blue spinel (1400 gp). Red-brown spinel (90 gp). 1 Minor magic item.
Kathra Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is an epitome of beauty. She has styled her auburn hair well, parting it to the left. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She speaks before she thinks and is too direct. She is a great chef.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Attractive, Military. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Freshwater pearl (13 gp). Sardonyx (70 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet coat over a green low-cut shirt, and a top hat upon his head and is in decent physical shape. His hair is auburn, silky, and of moderate length. His eyes are likewise gray.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He has achieved small success as a Sellsword.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 2400 gp.
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