Jarsali Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. She carries a battered sword and tarnished greataxe as well. Her hair is brown and curly. Her eyes are a pleasant hazel.
Personality: Abrasive and pushy, she has a hard time making friends. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Spring On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His orange fur is unkempt and raggedy. His eyes are copper and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp. Pink pearl (40 gp). Blue quartz (5 gp). Sard (70 gp). 1 Half-Plate.
Griselda Kelsey, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a Stetson hat to hide her balding. Her eyes are hazel and catlike.
Personality: Her tongue was cut out and she uses sign language. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.
Motivation: Her religion dominates her actions; and she's looking for her big break
Flaws: Disease, Secretive, Ugly. Bonds: Adventurer, Religious. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 90 pp.
Azaki Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright yellow suits and hats. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azaki took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Ideals: Artistic. Flaws: Secretive, Insane. Bonds: Family, Nature. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Slave Trader uniform. His golden hair is lengthy. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and his religion dominates his actions
Flaws: Ugly, Shy. Bonds: Job, Religious, Rich. Occupation: Slave Trader
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Red garnet (160 gp).
Rael Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His red hair and beard is wavy and long. His brown eyes peer out from beneath his top violet hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Rael took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Fighting, Passionate, Gifted. Flaws: Secretive. Bonds: Military, Family. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 400 gp.
Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized green coat. Her bronze crest is kept up in a ponytail inside a wide-brimmed hat. She has a dull look in her gold eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of illithids once and for all.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted arcane powers by her dying brother.
Motivation: Revenge.
Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Family. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 27 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +5 / 4d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 100 pp. Pink pearl (70 gp). Deep blue spinel (800 gp). Bloodstone (40 gp). Malachite (7 gp). 1 Medium magic item.
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