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NPC Generator

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Advanced [show]


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Insane, Shy. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Oskar Battlehammer, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)13 (+1) 15 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp.


Social Check DCs


Richard Davenport, Male Human [Permalink]

Personal [hide]

Description: This man typically wears grey cloth garments or leather armor, and sports empty pouches on his belt. His tied-back hair is red. He has several tiny jet earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast mountains. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Passionate. Flaws: Antagonistic, Mundane. Bonds: Rich, Nature. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Richard Davenport, Male Human Fighter 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Amethyst (130 gp).


Social Check DCs


Antinua Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a tan shirt with thin black vertical stripes and grey pants. Her left hand appears badly burned and disfigured. She wears her hair in dreadlocks. Her hazel eyes are passionate and lively.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Antinua grew up listening to her father's many stories. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Antinua Suithrasas, Female Elf Barbarian 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Ainsley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is dressed in an above average manner. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Fletcher father left him crippled. He has since lost track of the people in his past.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Ainsley, Male Human Fighter 8
Medium (5'1") Human, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Guy Ryley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His brown hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Flaws: Insane, Racist. Bonds: Poor. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Ryley, Male Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. His golden hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Joser and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and to protect his home

Ideals: Persistence, Fighting, Impeccable. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Joser Tealeaf, Male Halfling Aristocrat 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 39 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)14 (+2) 17 (+3)12 (+1)
Skills Athletics +6, History +7
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +7

Possessions: 2000 gp. Black opal (600 gp). Black pearl (1300 gp). Azurite (4 gp). Star rose quartz (20 gp). Star ruby (600 gp). Violet garnet (1300 gp). Rhodochrosite (4 gp). Red spinel (140 gp). Violet garnet (1300 gp). Coral (140 gp). Blue-white diamond (6000 gp). Freshwater pearl (4 gp). Iolite (20 gp). White opal (600 gp). Aquamarine (1300 gp). Lapis lazuli (4 gp). Brown-green garnet (140 gp). Red spinel (140 gp). Silver pearl (140 gp). Brown-green garnet (140 gp). Rock crystal (20 gp).


Social Check DCs


Kriv Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He likes to wear black tank tops with tan pants. He keeps his bronze crest in a flapper bob. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Religious, Criminal record. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Kriv Grrrmmballhyst, Male Dragonborn Warrior 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp. Blue quartz (15 gp). Black pearl (1300 gp). Onyx (30 gp). 1 Minor magic item.


Social Check DCs

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