Lance Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large golden tufts of hair around his ears. He has gleaming, smiling gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Lance was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a healer again
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Poor, Job. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 86 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: Blue star sapphire (500 gp). Alexandrite (800 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.
Birel Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her auburn hair is wavy and long. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born at the edge of vast desert. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 30000 cp.
Hupe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He wears a feathered hat to cover his moderate length auburn hair. This brown eyed easterner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of eastern immigrants he idolized his father. He dropped out of school before completing his studies. After a long history of fighting, Hupe and his spouse have recently divorced.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Immigrant, Religious. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 16
Hit Points 92 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold music box (3000 gp). Sapphire pendant on gold chain (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item. 1 Minor magic item.
Ronobe Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is short and chestnut. She wears an eyepatch.
Personality: She has a massive crush on the younger sibling of the Glassblower who has hired her part-time. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north to a Glassblower, Ronobe learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She has drifted from career to career and currently works as a Glassblower.
Motivation: Wants a kiss; and she's attracted to the pc
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp. Rock crystal (70 gp). Golden yellow topaz (500 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Cornish, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a black coat with white slacks. Her silver hair, when down, is lengthy. Her green eyes are passionate and lively.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of brigands once and for all.
History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and many brigands want her driven away
Flaws: Shy. Bonds: Enemies, Adventurer, Job, Criminal record. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 19 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Bloodstone (30 gp). 1 Minor magic item.
Guy Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He struck the Assassin job and began his own company from there.
Motivation: Gnomish compassion; and he's looking for his big break
Ideals: Athletic. Flaws: Sensitive, Racist. Bonds: Adventurer, Rich, Job. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Artin Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she sports brown clothing, slightly heavier than average wear. She keeps her long golden hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.
History: She was born on a small isolated farm. Her mother was a mechanic, and taught her how to fix just about anything. She has never given up on her dancing dream.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. Alexandrite (900 gp). Star rose quartz (80 gp). Red garnet (40 gp). Obsidian (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
