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NPC Generator

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Advanced [show]


Vondal Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Religious. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vondal Steelfist, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 7
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 18 (+4)16 (+3) 11 (+0)14 (+2)
Skills Nature +5, Stealth -1
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Halfling, Terran
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 180 gp. Emerald (400 gp). Rock crystal (60 gp). Coral (80 gp).


Social Check DCs


Gale Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her lavender fur is still thick. Her eyes are likewise yellow.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a great chef.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gale took refuge in the old dungeon and found the beat up scythe and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her

Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Nature. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Gale Grass, Female Tabaxi Fighter 3
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 18 (+4)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Helen Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Detective. Her long golden hair reaches down to her waist. Her thin eyebrows rest above her beady hazel eyes.

Personality: Eccentric and domineering, Helen will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Helen was born in the east. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert, Persistence, Impeccable. Flaws: Ugly, Forgetful, Impulsive. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Helen Aloro, Female Half-Elf Rogue 14
Medium (5'4") Half-Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 22 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 600 pp. A silver and pearl hairclip (70 gp). Carved bone or ivory statuette (70 gp). Old masterpiece painting (1400 gp). Gold dragon comb with red garnet eye (800 gp). Cloth of gold vestments (40 gp). Jeweled gold crown (8000 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Sapphire pendant on gold chain (3000 gp). Black velvet mask with numerous citrines (40 gp). 1 Minor magic item.


Social Check DCs


Enna Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a violet Stetson hat and violet clothes. Her moppish golden hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She got away from her former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Ideals: Athletic. Flaws: Addict, Antagonistic, Ugly. Bonds: Has a crush, Adventurer. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Enna Gracey, Female Half-Elf Warrior 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 160 gp.


Social Check DCs


Ar-Gul Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Shipwright. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. He has a small bristly mustache and wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Ar-Gul has worked very hard to control his curse. He struck the Shipwright job and began his own company from there.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Flaws: Shy, Disease. Bonds: Job, Attractive, Slave. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Ar-Gul Morley, Male Half-Orc Warrior 6
Medium (5'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. Black pearl (1100 gp). Hematite (16 gp). Tourmaline (160 gp).


Social Check DCs


Gerbo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a tan and grey handkerchief worn on his left side, he is not a threatening figure. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His hazel eyes are passionate and lively.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the ruined castle and found the beat up scythe and armor he uses now. He struck the Sailor job and began his own company from there.

Motivation: Many brigands want him driven away; and sabotage a competitor

Flaws: Forgetful. Bonds: Attractive, Nature, Job, Enemies. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Gerbo Waggletop, Male Gnome Warlock 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 1 Minor magic item.


Social Check DCs


Helja Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. Her auburn hair is braided into rings. Her half smiles and green eyes are beguiling and draw you in.

Personality: Calm and collected, she is a well trained Soapmaker. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She got into the Soapmaker business at a young age. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She became a Soapmaker soon after.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and sabotage a competitor

Ideals: Fighting. Bonds: Attractive, Job, Slave, Enemies. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Helja Ungart, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1300 sp. 1 Masterwork manacles.


Social Check DCs

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