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NPC Generator

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Advanced [show]


Griselda Ainsley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. Her skin is fair and her fingers are delicate and long. With wild black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is an amazing painter.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. By chance she met her sister recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Griselda Ainsley, Female Human Sorcerer 2
Medium (4'9") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Lapis lazuli (9 gp). Malachite (9 gp). Chrysoprase (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Enidda Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is physically well-built. Her blonde hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Gifted from a young age, Enidda studied abroad. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has passion for adventuring and risk

Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Enidda Horcusporcus, Female Gnome Rogue 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)9 (-1) 11 (+0)17 (+3)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a broad hat to cover her moderate length black fur. Her copper eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Three lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Family, Poor. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Three In the Wind, Female Tabaxi Ranger 3
Medium (4'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +6, Athletics +1
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Gurdis Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is cut short. She has a tattooed face.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.

History: Her mother raised her in a mountain cabin. After coming to the age of reason, Gurdis took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Gurdis Foamtankard, Female Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 800 sp.


Social Check DCs


Sun Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright brown suits and hats. His yellow fur is slicked back into a classic pompadour. His eyes are blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Sun has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Family. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Sun Of Winter, Male Tabaxi Rogue 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)18 (+4)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2400 gp. Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Driindar Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple black robe with white stripes complete with hood. She has a moderate pudge and is not very fit. Her crest is greying and her face has many wrinkles. Her gold unseeing eyes seem to look past you.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: The child of a Apothecary, who enjoyed hunting, Driindar was taken on many hunting expeditions. She was taken from her home at a very young age. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult; and she is unsatisfied with her job

Flaws: Disease. Bonds: Job, Immigrant, Nature, Slave. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Driindar Mohradyllion, Female Dragonborn Sorcerer 6
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)14 (+2) 4 (-3)12 (+1)
Skills Athletics +3, Sleight of Hand +7
Senses Passive Perception 7
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To settle down with his crush.

Ideals: Fighting, Athletic. Bonds: Has a crush, Family, Religious. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Bhevek Wildheart, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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