Donella Turen, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). With bright chestnut hair. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Joker. Flaws: Disease, Antagonistic, Fearful. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Crowbar. 1 Average lock.
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His cinnamon fur is singed and shortened. His eyes are copper and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small desert village. Windy was born on a far western desert where he grew up under the tutelage of his mother, an expert Jeweler. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 9)
Armor Class 8
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1
Possessions: 2000 gp. Aquamarine (400 gp). Eye agate (4 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Whurdred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. She has wavy golden hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things.
Ideals: Professionalism. Flaws: Ugly, Selfish, Mundane. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Hethress Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a black armored body suit, with a simple white line shooting up and back down. She wears her green crest down. Her half smiles and red eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Hethress will drive conversation. She is frequently practicing swordplay.
History: The child of western immigrants she idolized her father. Hethress was born on a far western desert where she grew up under the tutelage of her father, an expert Knight. She left for the west, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Extrovert. Bonds: Attractive, Military, Immigrant. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 9 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: Malachite (13 gp). Jade (140 gp).
Norman Reid, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 400 sp.
Salanop Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is braided into rings. She wears a mask on her face.
Personality: Salanop hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Salanop took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Artistic, Philantrophist, Gifted. Bonds: Rich, Attractive. Occupation: Navigator
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Therai Skill, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is dark red and very short. He has several tiny jet earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Therai took refuge in the old dungeon and found the beat up glaive and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he wants revenge against giants
Flaws: Cynical, Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp. 1 Darkwood Shield.
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