Dean Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a penchant for wearing a ring with an oversized ruby on his left hand. His auburn hair is still thick. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Addict, Depressed, Shy. Bonds: Rich. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
Possessions: Freshwater pearl (10 gp). Jet (160 gp). Violet garnet (500 gp). Star rose quartz (80 gp).
Pirithin Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He typically wears white cloth garments or leather armor. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Detective profession.
History: He got into the Animal Trainer business at a young age. He dropped out of school to support his sick mother, and resented it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 13)
Armor Class 10
Hit Points 100 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 2000 gp. Chrysoprase (30 gp). Deep blue spinel (800 gp). Rhodochrosite (7 gp). Azurite (7 gp). Peridot (30 gp). 1 Medium magic item.
Euphemia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears skinny pants and wears a white and violet robe with the hood down. Her hair, while still mostly silver, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small island village. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 16
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Igden Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'8". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Religious, Job. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 11
Hit Points 83 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 19 (+4) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
Possessions: 1000 gp. Jade (130 gp). Jasper (60 gp). Red-brown spinel (130 gp). Iolite (60 gp). Banded agate (13 gp). Moss agate (13 gp). Blue sapphire (900 gp). Tiger eye turquoise (13 gp). Hematite (13 gp). Blue sapphire (900 gp). Deep green spinel (130 gp). 1 Minor magic item.
Anastrianna Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, wearing blue shirts, loose pants, and blazers most of the time and is in decent physical shape. Her hair is cut close to her head. Her amber unseeing eyes seem to look past you.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Sellsword again; and sabotage a competitor
Flaws: Disease, Insane. Bonds: Attractive, Job, Criminal record. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1400 sp.
Shifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black fur. His eyes are likewise green. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Fletcher business at a young age. His psionic abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Fighting, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 600 gp. Fiery yellow corundum (1400 gp). Rhodochrosite (16 gp).
Vanchu Asheton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She is physically well-built. She has styled her chestnut hair well, parting it to the left. She wears crescent spectacles with a black brim.
Personality: Vanchu hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. The war was a terrible time for her, and Vanchu does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Depressed. Bonds: Military, Poor, Job. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
