Zepar Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly falchions and greataxes. His dark red hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Zepar lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since lost track of the people in his past.
Motivation: To unite with his brother; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Family. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 200 gp. Eye agate (14 gp). Onyx (60 gp). Star rose quartz (60 gp). 1 Minor magic item.
Krimmon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is kept up in a ponytail inside a top hat. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Gardener.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Optimist, Gifted. Bonds: Rich, Nature, Job. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 14)
Armor Class 11
Hit Points 82 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. 1 Medium magic item.
Orsik Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears silk and lounges about seductively. His brown hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Bonds: Attractive, Religious, Nature. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 380 gp.
Meriele Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: 4'7" and muscular, this northern woman wears professional attire. She has done her best to style her golden hair to look like a famous performer. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Meriele and her spouse have recently divorced.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Attractive, Military. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 10000 cp. Azurite (9 gp). Coral (110 gp).
Therai Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. His red hair has been sun bleached extensively. His black eyes have a joyful gleam in them most of the time.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Bookbinder business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Ryland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are amber.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Shane was born with his father's beautiful face. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp.
Anne Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this western woman wears silk and lounges about seductively. She has wavy chestnut hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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