Ahrim Severity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is wearing a tight green one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He wears a broad hat to hide his balding. His eyes are red and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the south to a Bounty Hunter, Ahrim learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Bounty Hunter.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Shy. Bonds: Rich, Job, In love, Criminal record. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 130 pp. A miniature golden chest with tiny emeralds lining the top (160 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.
Mialee Galanodel, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears blue cloth garments or leather armor. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A deeply religious woman she believes everything happens for a reason. She works hard and plays hard.
History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Regain custody of her daughter; and to end her boredom
Flaws: Hedonist, Mundane. Bonds: Attractive, Religious, Family. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Jasmine Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her blonde hair is unkempt and raggedy. She has a tattooed face.
Personality: Jasmine wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... A true patriot, Jasmine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: Just what you see.
Qualen Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy silver hair. He has gray eyes and a tan hat with a green feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Qualen was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.
Flaws: Mundane. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Banded agate (8 gp). Chrysoberyl (130 gp). Jasper (50 gp). Chrysoprase (50 gp). 1 Superior lock. 1 Silk rope. 1 Masterwork Thieves’ tools.
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple brown robe with white stripes complete with hood. He has red hair. He has several tiny aquamarine earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things
Flaws: Fearful, Mundane. Bonds: Rich, Job, Religious. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 90 gp.
Medrash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His copper crest is matted, messy, and big. His eyes are likewise red.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Medrash is combative with any and all who dare try his patience in the slightest.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Glassblower father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Justice. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt, and a wedding ring on his left hand. His blonde hair, when down, is lengthy. His fierce brown eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.
History: Barendd was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting. Bonds: In love, Attractive, Immigrant, Family. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 119 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 20 (+5) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
