Alvyn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue tunic with pastel highlights, and long brown pants that bunch up around his shoes. He keeps his long red hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alvyn took refuge in the large cave and found the beat up shortbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Rich, Nature, Criminal record. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 27 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helen Shipley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She likes to wear brown tank tops with black skirt. She has a hunchback. Her moppish black hair is in a traditional bowl cut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Helen will drive conversation. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.
Motivation: Wants to work out more often; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Extrovert, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 1100 gp. Pink pearl (130 gp). Chrysoprase (70 gp).
Prosperine Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her chestnut hair is kept up in a ponytail inside a broad hat. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with finding treasure.
History: She was born in the east, but her parents moved at a very young age to the north. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Bonds: Adventurer, Immigrant, Debt. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Direcris Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is gold, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to loving parents in a slum to the west. After coming to the age of reason, Direcris took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the west.
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Black star sapphire (500 gp). Aquamarine (500 gp). Freshwater pearl (6 gp). Zircon (50 gp). 1 Minor magic item.
Flame Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries sickles. Her lavender fur is drawn into a tight pony tail with a rose scrunchie. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac, Addict, Antagonistic. Bonds: Attractive. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 36 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Auran, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (1500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Black velvet mask with numerous citrines (140 gp).
Bimpnottin Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, tan cloak. She has styled her silver hair well, parting it to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Aggressive, abrasive, and angry, Bimpnottin embodies much of what other species detest in the Gnomes. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south her family was never financially stable. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: She wants to meet her childhood hero.
Flaws: Antagonistic, Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 5000 cp. 3 Holy water.
Jane Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large violet jacket. Her long black hair reaches down to her waist. She has a tattooed face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is able to fit into much smaller and tighter spaces than normal.
History: Jane lived on a farm with her father, near the main road leading to a nearby town. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Family. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp. Jasper (40 gp).
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