Windy Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red fur is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a logical person and will generally grow upset if things defy logic and science.
History: Windy was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. Some 10 years later her spouse died after the birth of her son. Heartbroken, Windy never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: A deep hatred of illithids; and she wants revenge against illithids
Ideals: Logical. Bonds: Poor, Nature, Adventurer, In love, Enemies. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Nirgel Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the sun god on his torso. He carries with him a set of daggers on his belt, each one with a sapphire on the hilt. His white hair is braided into rings. His eyes are likewise black.
Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He is skeptical of what others tell him and is slow to trust.
History: His father raised him in a mountain cabin. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Nature, Adventurer. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp.
Kaladan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his red crest well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Professionalism. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Tordek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is portly but not overly obese. He has auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of orcs once and for all.
History: Tordek was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Merchant, but he got bored and became a Performer. He has set out to sabotage the competition.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Flaws: Shy. Bonds: Enemies, Poor, Job, Family. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp.
Blossom Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She has a slight overbite and is overall scrawny. She wears a deerstalker hat to cover her moderate length black hair. Her eyes are green and beady.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Spear Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. His lavender fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Spear grew up listening to his father's many stories. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Logical. Flaws: Ugly, Antagonistic, Lazy. Bonds: Adventurer. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Amethyst (80 gp). 1 Alchemist’s fire.
Anbera Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has a moderate pudge and is not very fit. With bright auburn hair. Her face is scarred and worn.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with finding treasure.
History: She was born blind and as such lacked many opportunities for work. Through the years after Anbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anbera's father didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better village for her children.
Motivation: To reunite with her old friends.
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
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