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NPC Generator

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Advanced [show]


Balimaar Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is singed and shortened. His brown eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Dilettante profession.

History: When he was but 3 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: To be a Dilettante again; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Balimaar Schwartz, Male Half-Elf Cleric 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Just what you see.


Social Check DCs


Great Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. Her fur is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Great is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in the north her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Bonds: Attractive, Job, Family, Poor. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Great Plume, Female Tabaxi Fighter 7
Medium (5'6") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 6000 sp. Amethyst (80 gp).


Social Check DCs


Bhevek Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a red coat over a green low-cut shirt, and a broad hat upon his head. He has silver hair. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Bhevek would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Poor, Military, Religious. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Bhevek Silvereyes, Male Halfling Expert 4
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a feathered hat to cover his moderate length brass crest. His eyes are a pleasant red.

Personality: Nadarr wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Nadarr Wivvyrholdalphiax, Male Dragonborn Sorcerer 5
Medium (6'4") Dragonborn, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)18 (+4) 17 (+3)9 (-1)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 40000 cp. Violet garnet (1500 gp). Fiery yellow corundum (500 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kimberley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear grey pants and tee shirts. His white hair is cut short. His blue eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Hedonist, Antagonistic. Bonds: Family, Job. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Trym Kimberley, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He has white fur. This hazel eyed easterner is not easily forgotten.

Personality: Overbrimming with self-confidence, Edge isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Fearful. Bonds: Rich, Military. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Edge Grass, Male Tabaxi Paladin 13
Medium (5'2") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 101 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 14 (+2)21 (+5)
Skills Performance +9, Persuasion +9
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Star rose quartz (60 gp). Moss agate (8 gp). Sard (60 gp). Rock crystal (60 gp). Malachite (8 gp). Peridot (60 gp). Silver pearl (70 gp). Iolite (60 gp). Lapis lazuli (8 gp). Canary diamond (2000 gp). Malachite (8 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears yellow cloth garments or leather armor. His brown hair is styled in orderly dreadlocks. His ears are large.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. A gifted student he started as a Barkeep, but he got bored and became a Healer. He has drifted from career to career and currently works as a Healer.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Patrick Loccisano, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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