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NPC Generator

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Advanced [show]


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp.


Social Check DCs


Osah Idea, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears silk and lounges about seductively. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her purple hair is smooth and relatively long. She wears a mask on her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She uses divination through singing.

History: The child of eastern immigrants she idolized her father. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it

Ideals: Joker, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Osah Idea, Female Tiefling Warlock 5
Medium (6'1") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +2, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His blonde hair is cut short. He wears a mask on his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by goblins. Crampernap was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Enemies, Rich, Immigrant. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Crampernap Raulnor, Male Gnome Commoner 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Gerald Deighton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and he has decided he is irredeemable

Flaws: Shy, Antagonistic. Bonds: Immigrant, Family, Criminal record. Occupation: Performer

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Deighton, Male Human Monk 6
Medium (5'9") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 16 (+3)17 (+3)
Skills History +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His hair is brown and very short. His violet eyes peer out from beneath his deerstalker tan hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He was granted necromantic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Burgell Cobblelob, Male Gnome Fighter 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)13 (+1) 8 (-1)10 (+0)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wobbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: The child of a Gardener, who enjoyed hunting, Wobbles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wobbles took refuge in the ruined castle and found the beat up sword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he has a crush on the local gardener

Flaws: Ugly, Insane, Antagonistic. Bonds: Has a crush, Nature. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Wobbles Fiddlefen, Male Gnome Monk 7
Small (3'4") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 10000 sp.


Social Check DCs


Hugh Bradley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Emotional. Bonds: Attractive, Religious, Enemies. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Hugh Bradley, Male Human Commoner 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs

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