Travok Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His brown hair and beard is wavy and long. His hazel eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Travok grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1700 gp. Star rose quartz (70 gp). Sard (70 gp). Freshwater pearl (6 gp). Obsidian (6 gp).
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears professional attire. Her hair is short and auburn. This violet eyed northerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was very strict, and drilled into her lessons on being the perfect lady. She became a Locksmith soon after.
Motivation: Sabotage a competitor.
Ideals: Athletic, Gifted, Impeccable. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 36 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mara Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Farmer. She is bristling with hidden weapons, mostly quarterstaffs and clubs. She wears her hair in dreadlocks. Her green eyes are slightly larger than normal.
Personality: Her tongue was cut out and she uses sign language. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Revenge; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Criminal record, Family, Enemies. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. Obsidian (9 gp).
Ishte Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt, and carries axes. Her hair is cut close to her head. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world; and retire the richest woman in the east
Ideals: Fighting, Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: Smoky quartz (30 gp). Tiger eye turquoise (13 gp). Violet garnet (500 gp). Alexandrite (500 gp). 1 Minor magic item.
Hethress Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She sports a flattop crest cut. Her gold eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.
History: Hethress was born the youngest of three triplets. Her father was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants to get laid; and she feels threatened by others
Ideals: Impeccable. Flaws: Fearful, Secretive. Bonds: Family, Has a crush. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Black pearl (500 gp).
Marastyr Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears baggy grey pantaloons and a tan scarf. She has styled her black hair well, parting it to the left. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised in a island tribe. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Iolite (70 gp).
Liftrasa Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a well pressed and immaculate suit (or dress). She has dyed her greying black hair a little too much giving a sharp black color. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily eccentric. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Liftrasa hails from a village terrorized by orcs. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 4 years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 1 Good lock. 1 Crowbar.
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