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Driindar Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. Her scarlet crest is knotted and matted. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Driindar was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she would like to get married and retire

Ideals: Optimist. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Driindar Pfaphnyrennish, Female Dragonborn Cleric 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1500 sp. Banded agate (12 gp). Golden pearl (70 gp). 4 Antitoxin.


Social Check DCs


Claira Wilborn, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair is greasy and uncared for. Her eyes, though not visible through her cowl, are brown.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Claira Wilborn, Female Half-Elf Barbarian 2
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. Moonstone (40 gp). Deep green spinel (120 gp). Jet (120 gp).


Social Check DCs


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. He has done his best to style his black fur to look like a famous performer. This yellow eyed easterner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. River took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Athletic, Fighting. Bonds: Attractive, Has a crush, Nature. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

River Blossom, Male Tabaxi Paladin 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 9
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. Obsidian (16 gp). Carnelian (30 gp). Red-brown spinel (50 gp). Sard (30 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She wears a robe, a symbol of her god around her neck, and a axe on her belt. She has a hunchback. Her golden hair is greasy and uncared for. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born a particularly ugly child, much to the horror of her parents. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Giselle Brownrigg, Female Human Wizard 7
Medium (4'11") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 11 (+0)18 (+4)
Skills Arcana +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp.


Social Check DCs


Verna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a white coat over a brown low-cut shirt, and a Stetson hat upon her head. She has blonde hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She likes to make people angry or surprised. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in a small desert village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Expand her business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Verna Fastfoot, Female Halfling Expert 10
Small (2'11") Halfling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Medicine +5, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (80 gp). 1 Minor magic item.


Social Check DCs


Merihim Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Merihim was born in the south. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to raise his children well; and retire the richest man in the south

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Merihim Lithe, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Deception +7, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He has dyed his greying silver hair a little too much giving a sharp silver color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Born to a Assassin, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Kildrak Eversharp, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 6 (-2)5 (-3)
Skills Perception +0, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Infernal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 60 gp.


Social Check DCs

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