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NPC Generator

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Advanced [show]


Oriel Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman likes to wear yellow tank tops with blue skirt. Her clothes are grease stained in places. Her hair is brown and very short. Her violet eyes are slightly larger than normal.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. Oriel is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast forest. A few years later when the east was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Justice. Bonds: Poor, Immigrant, Family, Nature. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Oriel Suithrasas, Female Half-Elf Adept 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)8 (-1) 16 (+3)15 (+2)
Skills Insight +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 6000 cp.


Social Check DCs


Elegant Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has red fur. She has green eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born on a small isolated farm. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Elegant Hummingbird, Female Tabaxi Commoner 10
Medium (4'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Medicine +6, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 8000 sp. Bloodstone (30 gp). Malachite (9 gp). Coral (100 gp). Moonstone (30 gp). Lapis lazuli (9 gp). Silver pearl (100 gp). Coral (100 gp).


Social Check DCs


Georgina Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. She has a hunchback. She sports auburn long hair. Her hazel eyes peer out from beneath her small red hat.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Georgina Strongbones, Female Halfling Warrior 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is smooth and relatively long. His white eyes peer out from beneath his small green hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Nirgel was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Nirgel Fealty, Male Tiefling Ranger 3
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Zircon (80 gp). Bloodstone (80 gp). Aquamarine (300 gp).


Social Check DCs


Ella Woods, Female Human [Permalink]

Personal [hide]

Description: 4'7" and muscular, this western woman wears baggy brown pantaloons and a grey scarf. Her auburn hair is long and unkept. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She receives visions of the future at random moments

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and to unite with her sister

Ideals: Athletic, Persistence, Gifted. Flaws: Ugly, Disease. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Ella Woods, Female Human Barbarian 9
Medium (4'7") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 82 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)18 (+4) 7 (-2)13 (+1)
Skills Insight +1, Investigation +7
Senses Passive Perception 8
Languages Common, Halfling, Terran, Ignan, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Susannah Kimberley, Female Human [Permalink]

Personal [hide]

Description: Standing 4'10", this woman dresses like a well dressed Actor does. Her golden hair is thinning but still full. Her eyes are a pleasant gray.

Personality: She is very quiet and rarely speaks above a whisper. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by goblins. Susannah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She is unsatisfied with her job; and many goblins want her driven away

Ideals: Fighting. Flaws: Shy. Bonds: Job, Poor, Enemies. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Susannah Kimberley, Female Human Expert 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 11 (+0)7 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Mardnab Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blonde hair is unkempt and raggedy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. She is a ruthless business woman, a trait she acquired from her father.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Poor, Job. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Mardnab Loofollue, Female Gnome Commoner 3
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs

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