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NPC Generator

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Advanced [show]


Art Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear flannel. She has moderate length gray fur. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She acts crazy and hedonistic. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful wizard made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Mentor. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Art Of Stars, Female Tabaxi Ranger 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1300 sp.


Social Check DCs


Virra Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a tan and grey handkerchief worn on her right side. Her red hair is cut short with large spiked bangs in the front. Her face is scarred and worn.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She takes great joy in being the best Navigator in town.

History: She was born a particularly ugly child, much to the horror of her parents. Virra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now spends her time doing works of charity.

Motivation: Half-Elven compassion; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Shy, Racist. Bonds: Job, Nature. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Virra Fapplestamp, Female Gnome Cleric 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wella TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is silver and curly. Her eyes are a pleasant hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she has decided she is irredeemable

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Wella TellPenny, Female Halfling Barbarian 13
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 13
Hit Points 94 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Black opal (1500 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large black jacket. His white hair is drawn into a tight pony tail with a skull scrunchie. His black eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Merihim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Merihim Tranquil, Male Tiefling Expert 8
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Don Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long blonde hair kept up in a rat tail. This blue eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his father. A gifted student he started as a Mercenary, but he got bored and became a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Don Cooper, Male Human Monk 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)18 (+4) 13 (+1)8 (-1)
Skills History +8, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Ignan, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Peridot (80 gp). Deep green spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is drawn into a tight pony tail with a cross scrunchie. She has several tiny sapphire earrings on each ear.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure; and she has passion for adventuring and risk

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)10 (+0) 12 (+1)6 (-2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 350 gp.


Social Check DCs


Melissa Waite, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears an entirely yellow suit with blue socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise brown.

Personality: Stoic and calm, she prefers to meditate than take action. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Disciplined, Logical. Bonds: Rich, Job, Enemies. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Melissa Waite, Female Half-Elf Cleric 5
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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