Whurdred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears skinny pants and wears a grey and blue robe with the hood down. Her hair is greying and her face has many wrinkles. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Job. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Nirgel Pain, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His white hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature, Slave. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 11)
Armor Class 9
Hit Points 75 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Cloth of gold vestments (50 gp). Old masterpiece painting (1700 gp).
Criella Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She wears suspenders and green workpants. Her shirt is black, and she wears a heavy green leather apron most of the time, and carries monstrous two handed axes. Her black hair has been sun bleached extensively. Her eyes are a pleasant gold.
Personality: Eccentric and domineering, Criella will drive conversation. She believes the world needs to unite to get rid of giants once and for all.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: Someone believes her a fraud; and revenge
Ideals: Fighting, Extrovert. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1300 sp. Malachite (12 gp).
Ghaliver Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Marshal profession.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ghaliver was left his father's suit of armor and trained in its use and care. He became a Soapmaker soon after.
Motivation: To be a Marshal again.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Nature, Job, Military. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1600 sp.
Melissa Trowbridge, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. She has styled her chestnut hair well, parting it to the right. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Melissa was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Gerbo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Rich purple corundum (600 gp). 1 Minor magic item.
Windy Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in pastel turtlenecks beneath a brown coat with yellow slacks. He has black fur. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Windy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Bonds: Attractive, Family, Military, Nature. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 60 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!