Gildmak Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his father was called into army service. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Military. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 29 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 80 pp. Large well-done wool tapestry (200 gp). 1 Minor magic item.
Seebo Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He is physically well-built. He is bald on top and has large silver tufts of hair around his ears. His eyes are blue and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane, Addict. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. His orange fur is long and unkept. His green eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Job, Military. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 82 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 50 pp. Deep blue spinel (200 gp). Red-brown spinel (160 gp). Deep green spinel (160 gp). Sardonyx (80 gp). Deep blue spinel (200 gp). Rock crystal (80 gp).
Adrie Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. She has a tattooed face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.
History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered poetry. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: An old rival family wants her found; and many giants want her driven away
Ideals: Disciplined, Artistic. Bonds: Nature, Enemies, Family. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Coral (90 gp). Red-brown spinel (90 gp). Jade (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Flask Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her fur is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a necromancer, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She became a Spice Merchant soon after.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Philantrophist, Athletic. Flaws: Forgetful. Bonds: Mentor, Job. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Undercommon, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Alexandrite (800 gp). Black star sapphire (1400 gp). Carnelian (30 gp).
Chem Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He wears a colorful flower in his purple hair. This black eyed southerner is not easily forgotten.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Attractive, Family, Military. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Delg Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears just a brown suit and is in decent physical shape. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Spice Merchant profession.
History: He was born several months after his mother was called into army service. He worked as a nervous Navigator and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Flaws: Selfish, Secretive. Bonds: Job, Military, Criminal record. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
