Azdûsh Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Azdûsh was born with his father's beautiful face. A freak accident while working with his Painter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Disease, Racist. Bonds: Attractive. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Kathra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries warhammers. Her golden hair is thinning but still full. She has violet eyes and a brown hat with a red feather.
Personality: Confrontational and typically high on some drug or another. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich western family. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Immigrant, Rich. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Lewis Darlington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long golden beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.
Personality: This man loves music and to teach people music more than just about anything. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Lewis was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic, Persistence. Bonds: Attractive, Enemies, Job. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 92 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 100 pp. Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.
Reeza Alby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered blue stockings. She carries a battered scythe and tarnished club as well. She keeps her blonde hair in a flapper bob. Her eyes are a pleasant hazel.
Personality: She has always had a great fascination with Tiefling culture. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. A freak accident while working with her Barrister mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Racist, Disease. Bonds: Rich. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Syllin Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This woman typically wears tan cloth garments or leather armor. She is muscular with a powerful set of arms. Her hair is red and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the east. She moved from fad to fad and when she turned 15 she discovered painting. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the east; and to unite with her brother
Ideals: Artistic, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 4 (-3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2100 sp.
Veit Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears a robe, a symbol of his god around his neck, and a kukri on his belt. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Veit grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veit. He has been saving his money to try and buy his sister's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Criminal record, Family. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 290 gp. 1 Half-Plate.
Bûbol Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. His ears are large.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Bûbol took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane, Depressed. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 1000 sp. Golden yellow topaz (1200 gp). Obsidian (14 gp). White pearl (50 gp). White pearl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
