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Advanced [show]


Serpent On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red fur is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Serpent is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Serpent was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Family, Poor. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Serpent On the Mountaintop, Male Tabaxi Druid 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Intimidation +4, Religion +6
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 gp. Obsidian (4 gp). Chrysoprase (60 gp). Golden yellow topaz (500 gp). Bloodstone (60 gp). Violet garnet (500 gp). Rose (60 gp).


Social Check DCs


Ekk Berkeley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bristling with hidden weapons, mostly longbows and daggers. Her silver hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Priest, who enjoyed hunting, Ekk was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ekk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ekk. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help

Ideals: Opinionated. Flaws: Secretive, Impulsive. Bonds: Criminal record, Nature, Rich. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Ekk Berkeley, Female Half-Orc Cleric 7
Medium (4'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Sylvan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 90 pp.


Social Check DCs


Elysande Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her auburn hair down. Her face is scarred and worn.

Personality: She is almost excessively polite to everyone, even when angry. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Elysande was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She desires power and/or immortality.

Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elysande Madden, Female Half-Elf Monk 3
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Matilda Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western woman is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. She keeps her long auburn hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: She was always a brilliant, if unscrupulous mind. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Athletic, Gifted, Logical. Flaws: Depressed, Insane. Bonds: Rich. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Matilda Koehlanna, Female Half-Elf Bard 6
Medium (5'0") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 14 (+2)19 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Star rose quartz (50 gp).


Social Check DCs


Arha Kenley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a white costume with the symbols of the sun god on her torso. Her golden hair is thinning but still full. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the recently deceased. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north her family was never financially stable. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Arha and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she desires power and/or immortality

Ideals: Athletic, Gifted. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Arha Kenley, Female Half-Orc Aristocrat 3
Medium (6'3") Half-Orc, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Panana Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a well pressed and immaculate suit (or dress). Her silver hair is matted, messy, and big. She has gray eyes.

Personality: She can speak with the recently deceased. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Seamstress, her father struggled to pay the bills. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Panana Gummen, Female Gnome Monk 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His fur is short and gray. His thin eyebrows rest above his beady blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: Leaf hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leaf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leaf. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a rival would like him out of the picture

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Enemies, Criminal record. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Leaf Shore, Male Tabaxi Fighter 7
Medium (6'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Zircon (20 gp). Malachite (15 gp). Hematite (15 gp).


Social Check DCs

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