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NPC Generator

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Advanced [show]


Theren Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: Gifted from a young age, Theren studied abroad. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Fighting. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Theren Wasanthi, Male Elf Aristocrat 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Fragrant Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She very much looks the part of a Barber. She carries with her a set of crossbows on her belt, each one with a jet on the hilt. Her black fur is long and unkept. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, she has a hard time making friends. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Barber.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barber

Voice: German accent

Attributes [hide]

Fragrant Buttons, Female Tabaxi Monk 2
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1900 sp. Black pearl (200 gp).


Social Check DCs


Zanna Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This woman typically wears blue cloth garments or leather armor. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears a colorful flower in her silver hair. Her face is covered beneath a completely black helmet.

Personality: She never swears and excessively uses polite adverbs when speaking. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Zanna lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and to unite with her sister

Ideals: Optimist. Bonds: Rich, Attractive, Family. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Zanna Waggletop, Female Gnome Expert 3
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Bullseye lantern.


Social Check DCs


Nirgel Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting black shirt and pants. His hair is white and curly. His eyes are likewise black.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. His mother was a soldier and died while he was still young. Nirgel was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Philantrophist. Bonds: Criminal record, Rich, Military, Adventurer. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Nirgel Torment, Male Tiefling Barbarian 8
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 700 gp. Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin pastel vertical stripes and red pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his brown hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Flaws: Addict. Bonds: Job, In love, Poor, Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Arnold Chatham, Male Human Barbarian 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp. Onyx (20 gp).


Social Check DCs


Curran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This northern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Curran was born on a far northern island where he grew up under the tutelage of his father, an expert Fortune-teller. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Curran Jamjar, Male Halfling Ranger 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 15 (+2)18 (+4)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Blue sapphire (1600 gp).


Social Check DCs


Two Llamas Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears a deerstalker hat to cover her moderate length cinnamon fur. She has several tiny amber earrings on each ear.

Personality: She loves telling others what to do and how they should feel about things. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and to prove her worth to the world

Ideals: Athletic, Opinionated. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Two Llamas Hummingbird, Female Tabaxi Aristocrat 3
Medium (5'1") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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