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Advanced [show]


Nicor Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy green suit. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Nicor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Attractive, Military, Slave, Job, Family. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Nicor Faith, Male Tiefling Monk 12
Medium (5'7") Tiefling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 15 (+2)20 (+5)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Silver comb with moonstones (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (7000 gp). Silver chalice with lapis lazuli gems (40 gp). Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Tawna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with red colored cloaks and clothing, and sports empty pouches on her belt. Her long silver hair is drawn into a two foot long braid. Her hazel eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Stylist profession.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Flaws: Antagonistic, Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Tawna Fastfoot, Female Halfling Bard 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)17 (+3) 17 (+3)12 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 200 gp. Smoky quartz (80 gp).


Social Check DCs


Drifting In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a brown collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She wears her lavender fur down. This copper eyed westerner is not easily forgotten.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Scribe business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Nature, Rich. Occupation: Scribe

Voice: Dark and ominous

Attributes [hide]

Drifting In the Wind, Female Tabaxi Aristocrat 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 16 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 600 sp. 2 Tanglefoot bags.


Social Check DCs


Morana Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'3". She is wearing colorful clothing, dressed as a Miller. Her brown hair is cut short. Her amber eyes dart from person to person.

Personality: She is almost excessively polite to everyone, even when angry. She believes the world needs to unite to get rid of dire rats once and for all.

History: She comes from a rich southern family. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and money/treasure

Flaws: Shy. Bonds: Adventurer, Enemies, Rich, Job. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Morana Loderr, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 cp. 1 Silk rope.


Social Check DCs


Srorthen Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white crest is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Srorthen Fharngnarthnost, Male Dragonborn Druid 6
Medium (6'1") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 14 (+2)17 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 pp. Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Beneath her clothing is a huge mess of scar tissue. She wears a feathered hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Dee embodies much of what other species detest in the Halflings. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Dee and her spouse have recently divorced.

Motivation: She desires power and/or immortality.

Flaws: Insane, Antagonistic. Bonds: Rich, Slave, Adventurer. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Dee Fatrabbit, Female Halfling Aristocrat 7
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 29 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Fenriz Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is bristling with hidden weapons, mostly monstrous two handed axes and tridents. He wears a Stetson hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Fenriz Larceny, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Peridot (80 gp). Lapis lazuli (16 gp). Iolite (80 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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