Senteq Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears bulky blue painted plate armor. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north, but his parents moved at a very young age to the east. Senteq was born on a far northern desert where he grew up under the tutelage of his father, an expert Laborer. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 70 pp.
Sammal Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Sammal studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Ideals: Passionate, Gifted. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. Aquamarine (900 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item.
Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with pastel highlights, and long white pants that bunch up around his shoes. He is portly but not overly obese. His black crest is braided into rings. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Ideals: Joker, Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 14)
Armor Class 9
Hit Points 127 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: 3000 gp. 1 Medium magic item.
Five Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His orange fur is matted, messy, and big. He has green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Ruler profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Five was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Five's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 21 (+5) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1600 gp. Jasper (50 gp). Moonstone (50 gp).
Beast In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She usually wears her pastel robe and has her spear always slung over her shoulder. She keeps her long yellow fur kept up in a rat tail. She has a tattooed face.
Personality: She can speak with the recently deceased. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Beast grew up listening to her mother's many stories. Beast abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Patrick Harper, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. With bright auburn hair and a scraggly beard. His hazel eyes peer out from beneath his wide-brimmed grey hat.
Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He is a bit of a kleptomaniac.
Ideals: Extrovert, Optimist. Bonds: Attractive, Rich, Criminal record. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. Rock crystal (70 gp). 1 Masterwork Light steel shield.
Beleth Art, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, green cloak. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are red and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in a small plains village. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break; and she is greedy
Flaws: Ugly, Depressed. Bonds: Military, Nature, Rich, Adventurer. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 6000 cp. Pink pearl (120 gp).
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