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NPC Generator

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Advanced [show]


Faral Suithrasas, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has styled her black hair well, parting it to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Faral is depressed about a lot of things. She tends to be a nihilist. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Masseuse hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Insomniac, Depressed. Bonds: Poor. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Faral Suithrasas, Female Half-Elf Cleric 4
Medium (4'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 8 (-1)17 (+3)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso, and carries morningstars. His long red hair reaches down to his waist. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. John's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

John Denholm, Male Human Bard 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has blue crest. He has gleaming, smiling gold eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Wizard 10
Medium (6'8") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp.


Social Check DCs


Whurbin Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his lance ready. His golden hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered

History: Whurbin was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Logical. Flaws: Addict, Terse. Bonds: Attractive. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Whurbin Daraln, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)6 (-2)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Reynard Darby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, violet shirt, and grey tie. He has a moderate pudge and is not very fit. He has done his best to style his auburn hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and doesn't want to be a hunter and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Reynard Darby, Male Human Paladin 9
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Don Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Don Van Es, Male Human Rogue 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth -1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 90 gp. Chrysoberyl (160 gp).


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He became a Cook soon after.

Motivation: He has money and likes to spend it; and to be a doctor again

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Drogo Merton, Male Human Aristocrat 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Athletics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Lapis lazuli (5 gp).


Social Check DCs

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