Emmeline Addington, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a faded coat and loose pants complete with broad hat. Her whole body is exceptionally muscular. Her red hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying brother.
Motivation: To get a good night's sleep; and her religion dominates her actions
Ideals: Gifted. Flaws: Insomniac, Selfish. Bonds: Immigrant, Poor. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Masterwork Common Melee.
Dagger Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" southern man, he is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. His fur is short and beige. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich southern family. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Philantrophist. Bonds: Rich, Attractive, Slave, Enemies. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1100 gp. Rhodochrosite (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melech Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is brown and very short. His eyes are black and beady.
Personality: Melech is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 44 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Violet garnet (800 gp). Jet (100 gp). Alexandrite (800 gp). Star rose quartz (60 gp). Banded agate (14 gp). Moonstone (60 gp). Moonstone (60 gp). Red garnet (100 gp). Golden yellow topaz (800 gp).
Nora Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a golden mohawk this woman's hair draws a lot of attention. Her amber eyes are slightly larger than normal.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the south, certain she would find work there.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Opinionated. Flaws: Mundane. Bonds: Poor, Immigrant, Criminal record. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Anne Jacobs, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: A skeptical and narcissistic woman, Anne's first love is herself. Her second love is also herself. She plays an instrument quite well.
History: The child of a Carpenter, who enjoyed hunting, Anne was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Impeccable, Artistic. Bonds: Rich, Attractive, Nature, Slave. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Paela Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Her hair is always cut to a buzz. Her eyes are gray.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born in the north. A gifted student she started as a Animal Trainer, but she got bored and became a Bellfounder. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business.
Ideals: Justice. Bonds: Criminal record, Immigrant, Job. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 2000 sp. A roughly beaten golden orb (40 gp). Gold dragon comb with red garnet eye (900 gp). An abacus with copper, silver and gold markers (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Ida Thorpe, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. Her golden hair is well kept. She is very pretty but has cold, dead eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She is a Succubi in disguise. Through the years after Ida was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ida's mother didn't care for her much, and the feeling was mutual. She has worked as a Spice Merchant like her mother before her.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp.
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