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NPC Generator

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Advanced [show]


Naill Raethran, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. He wears his red hair up. He has brown eyes and a tan hat with a white feather.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Naill lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family.

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naill Raethran, Male Elf Wizard 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Dariff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing a long, brown cloak. She is an epitome of beauty. Her chestnut hair is lengthy and is close to two feet long. Her green unseeing eyes seem to look past you.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She left for the west, certain she would find work there.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and to unite with her sister

Flaws: Disease. Bonds: Attractive, Poor, Slave, Immigrant, Family. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Dariff Stoutale, Female Dwarf Paladin 7
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Red garnet (160 gp). Alexandrite (400 gp). Sard (40 gp).


Social Check DCs


Alice Yardley, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats, and she perpetually has her scythe ready. She wears a colorful flower in her chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Alice was raised in a hard working conservative environment. Her necromantic abilities were realized during a raid on her village. She became a Sellsword soon after.

Motivation: Wants to open a new tavern; and her religion dominates her actions

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Alice Yardley, Female Human Barbarian 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his blue robe and has his bastard sword always slung over his shoulder. His skin is also unnaturally pale. His blonde hair, when down, is lengthy. His eyes are a pleasant blue.

Personality: A skeptical and narcissistic man, Erky's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Shy, Depressed. Bonds: Poor. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Erky Miggledy, Male Gnome Rogue 6
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 15
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Iolite (60 gp). Blue quartz (10 gp). Fire opal (1600 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Swift, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, constantly wearing a green suit, tan shirt, and brown tie. Her hair is brown and very short. She wears large thick round spectacles.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Shax was born in the south. At a young age she loved to build and create. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and retire the richest woman in the south

Ideals: Athletic, Optimist, Persistence, Gifted. Flaws: Forgetful. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Shax Swift, Female Tiefling Monk 1
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 60 gp. 1 Backpack.


Social Check DCs


Balam Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Balam is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Ugly, Depressed, Fearful, Disease. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Balam Glee, Male Tiefling Wizard 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)13 (+1) 5 (-3)14 (+2)
Skills Insight -1, Persuasion +4
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp.


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Bricklayer, Harbek learned a great deal about his father's area of expertise. He worked as a nervous Bricklayer and found it very stressful. He has worked as a Bricklayer like his father before him.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Harbek Loderr, Male Dwarf Warrior 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 87 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Animal Handling +8, Deception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Old masterpiece painting (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp). Solid gold idol (800 gp). Silver ewer (60 gp). Finely wrought small gold bracelet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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