Glim Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Layabout. He carries with him a set of tridents on his belt, each one with a jet on the hilt. He wears a feathered hat to cover his moderate length brown hair. His eyes are a pleasant gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a drow raid, leaving Glim alone in the world. After a stint in an orphanage, he was adopted. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Enemies, Nature, Debt. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 29000 sp.
Târz Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To settle down with his crush; and he has a crush on the local layabout
Ideals: Gifted. Flaws: Secretive. Bonds: Job, Military, Has a crush. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 700 gp.
Halimath Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting blue shirt and pants. He keeps his golden hair in a flapper bob. His thin eyebrows rest above his beady amber eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Halimath has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He is currently in port desperately looking for someone to get him out; and wants a kiss
Ideals: Passionate. Flaws: Ugly, Disease, Insomniac. Bonds: Slave. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 29 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Blue sapphire (1300 gp). Pink pearl (150 gp). Golden yellow topaz (1300 gp). Malachite (4 gp). Emerald (1300 gp).
Lorilla Welber, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her quarterstaff always slung over her shoulder. She is physically well-built. She keeps her long silver hair kept up in a rat tail. Her ears are large.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also is a firm believer in the womanly ideal.
History: Lorilla hails from a village terrorized by gnolls. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Servant and was forced into it by her family.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Servant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp.
Synthrin Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green shirt with thin yellow vertical stripes and green pants. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She keeps her long red crest kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of eastern immigrants she idolized her mother. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Darkwood Buckler.
Havilar Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. She has done her best to style her copper crest to look like a famous performer. She wears an eyepatch.
Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. She plays an instrument quite well.
History: A powerful slaver made her what she is. She moved from fad to fad and when she turned 15 she discovered dancing. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's attracted to the pc
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 4000 sp. Rich purple corundum (500 gp). 1 Everburning torch.
Dara Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears silk and lounges about seductively. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is lengthy and is close to two feet long. She has several tiny sapphire earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Attractive, Slave, Rich. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Malachite (16 gp). Hematite (16 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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