Mastema Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She carries with her a set of sais on her belt, each one with a opal on the hilt. Her hair is blue and curly. This silver eyed westerner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Further she is a bit of a stoner and is frequently out of it.
History: A powerful slaver made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Painter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. Malachite (8 gp).
Ishte Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. She carries with her a set of halberds, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her red hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She is witty, but her monotone delivery comes off as unnerving She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and her religion dominates her actions
Ideals: Fighting, Joker. Bonds: Rich, Family, Religious. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 15)
Armor Class 10
Hit Points 83 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 2000 gp. An abacus with copper, silver and gold markers (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Solid gold idol (1000 gp). A delicate brass dragon egg (10 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (1100 gp). Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
Lone Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel trousers with red and green striped suspenders. She wears various colorful collared shirts. She carries with her a set of sickles on her belt, each one with a aquamarine on the hilt. She sports a flattop fur cut. She wears a mask on her face.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. Lone was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Server. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting. Bonds: Enemies, Immigrant, Religious, Mentor. Occupation: Server
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: Banded agate (12 gp). Blue star sapphire (700 gp). Eye agate (12 gp). Chrysoberyl (60 gp).
Clerebold Blakely, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears an entirely grey suit with blue socks and a vest with buckled shoes, and his gloved hand is found clutching a axe. His silver hair and beard is wavy and long. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Unemployed, who enjoyed hunting, Clerebold was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up axe and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Joker. Flaws: Fearful. Bonds: Guardian, Nature, Adventurer. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Rock crystal (80 gp).
Pyntle Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She is portly but not overly obese. She keeps her long white hair kept up in a rat tail. Her green eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She has all her life been fascinated with painting.
History: She was born blind and as such lacked many opportunities for work. In her 10th year, her parents were killed by a drow raid, leaving Pyntle alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Pyntle was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She wants revenge against drow.
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Three Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His yellow fur is matted, messy, and big. His eyes, though not visible through his cowl, are amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Three hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and many giants want him driven away
Ideals: Fighting, Optimist. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Farmer
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Hematite (6 gp). Jasper (20 gp). Peridot (20 gp). Tourmaline (90 gp). 1 Spyglass. 1 Spyglass. 1 Good lock.
Portia Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a custom-built plate barding that's adorned with red lining and desert motifs. She wears a deerstalker hat to cover her moderate length red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Calm and collected, she is a well trained Shipwright. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Portia was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She struck the Shipwright job and began her own company from there.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 380 gp.
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