Joser Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His amber eyes dart from person to person.
Personality: Joser is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: When he was but 7 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: He's attracted to the PC; and he'd like to take his coworkers down a peg
Flaws: Depressed, Fearful. Bonds: Immigrant, Job, Has a crush. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ootah Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears a black armored body suit, with a simple tan line shooting up and back down. Beneath her clothing is a huge mess of scar tissue. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her thin eyebrows rest above her beady brown eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Golden yellow topaz (200 gp). Lapis lazuli (5 gp). Bloodstone (20 gp). Iolite (20 gp).
Zanna Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing, and carries pickaxes. Her white hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: Zanna wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She believes the world needs to unite to get rid of illithids once and for all.
History: She was born in the south, but her parents moved at a very young age to the west. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Zanna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Disciplined. Bonds: Enemies, Immigrant, Adventurer. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2 Tanglefoot bags. 2 Antitoxin. 4 Smokesticks.
Rolf Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His blonde hair is thinning but still full. His blue eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Attractive, Job. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Freshwater pearl (11 gp). Bloodstone (30 gp).
Hobart Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a white armored body suit, with a simple brown line shooting up and back down. His moppish golden hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 73 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Dwarven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Clerebold Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Brewer business at a young age. Clerebold was born on a far southern desert where he grew up under the tutelage of his father, an expert Brewer. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riswynn Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear grey clothing when she does not wear armor. She has wavy white hair. Her blue eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Riswynn embodies much of what other species detest in the Dwarves. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a wizard, Riswynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. After a long history of fighting, Riswynn and her spouse have recently divorced.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a bowyer and was forced into it by her family
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Debt, Family. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp. Deep green spinel (150 gp). Blue star sapphire (400 gp). 1 Buckler.
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