Smoking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His red fur is kept up in a ponytail inside a Stetson hat. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Smoking's first love is himself. His second love is also himself. Smoking is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small forest village. His parents enrolled him in a Expert school at a young age so that he could practice his martial talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family.
Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Nature. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 24000 sp. Emerald (900 gp).
Gilbert Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean yellow cloak covering his clean studded leather. He has wavy white hair. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gilbert was born in the east. At a young age he loved to build and create. Gilbert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Weaver. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Gifted, Persistence, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Cairn Weary, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Body Guard uniform. His chestnut hair is braided into rings. His eyes are red and catlike.
Personality: This man loves dancing and to teach people dancing more than just about anything. The war was a terrible time for him, and Cairn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and sabotage a competitor
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp.
Dentratha Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'7" and is renowned for her bright black dresses and hats. Her left hand appears badly burned and disfigured. She has wavy scarlet crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the east. Dentratha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 80000 cp. Malachite (5 gp). Deep green spinel (140 gp). 1 Minor magic item.
Ermina Windsor, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a long, brown cloak. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Ermina has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Flaws: Addict, Disease. Bonds: Attractive, Military, Rich, Family. Occupation: Servant
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Neega Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is tall, broad shouldered and powerfully built. Her chestnut hair is long and unkept. She is baby faced.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a font of random trivia from the lore and stories she has discovered
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Neega was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Neega's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp.
Emerald Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Barkeep. She carries a battered shortbow and tarnished club as well. Her beige fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Rich, Immigrant, Family. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 54 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 1900 gp.
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Their contribution stands as a beacon of hope for all adventurers!